Emotion Engine
Specifications
- CPU core: 128-bit RISC (MIPS IV-subset)
- Clock Frequency: 300MHz
- Gate width: 0.18 microns
- VDD Voltage: 1.8 V
- Power Consumption: 15 watts
- Metal Layers: 4
- Total Transistors: 10.5 million
- Die Size: 240mm2
- Package: 540 pin PBGA
- Integer Unit: 64-bit (2-way Superscalar)
- Multimedia extended instructions: 107 instructions at 128-bit width
- Integer General Purpose Register: 32 at 128-bit width
- TLB: 48 double entries
- Instruction Cache: 16KB (2-way)
- Data Cache: 8KB (2-way)
- Scratch pad RAM: 16KB (Dual port)
- Main Memory: 32MB (Direct RDRAM 2 channels at 800MHz)
- Memory bandwidth: 3.2GB/sec
- DMA: 10 channels
- Co-processor 1: FPU (FMAC x 1, FDIV x 1)
- Co-processor 2: VU0 (FMAC x 4, FDIV x 1)
- Vector Processing Unit: VU1 (FMAC x 5, FDIV x 2)
- Floating Point Performance: 6.2GFLOPS
- Curved Surface Generation (Bezier): 16 million polygons/second
- Image Processing Unit: MPEG2 Macroblock Layer Decoder
- Image Processing Performance: 150 million pixels/second
- Perspective Transformation: 66 million polygons/second
- Lighting: 38 million polygons/second
- Fog: 36 million polygons/second
See also
- PlayStation 2
- Graphics processing unit
- Computer graphics
- List of computer graphics and descriptive geometry topics
External links
- Sound and Vision: A Technical Overview of the Emotion Engine (http://arstechnica.com/reviews/1q00/playstation2/ee-1.html)
- Scientific Computation on PlayStation 2: Emotion Engine CPU (http://arrakis.ncsa.uiuc.edu/ps2/background.php)
- The PlayStation2 vs. the PC: a system-level comparison of two 3D platforms (http://arstechnica.com/articles/paedia/cpu/ps2vspc.ars/1)